MYP Design Year 1 · Grade 6 · Unit 6

Innovation Challenge

A fast, increasingly independent final challenge that applies the complete design cycle through adaptation, systems thinking, rapid research, prototyping, feedback, and iteration.

8lessons
A→Drapid application across the full cycle
0required programming
1optional computer / hybrid touchpoint

Improve One Small Part of School Life

Students identify one small school-life friction point, gather concise evidence, adapt/combine/improve existing principles, create a testable physical prototype or system representation, use feedback to make one required improvement, and showcase the iteration. The unit deliberately reduces scaffolding and portfolio weight after Unit 5.

SystemsL54 · input, process, output, feedback
Rapid A + BL55–57 · need, research, criteria, ideas, choice
Rapid CL58 · planning + testable prototype + changes
Rapid DL59–60 · test, improve, retest, user impact

Lessons