MYP Design Year 1 · Unit 6 · Lesson 59
Innovation Challenge
L59 · 01
Feedback Loop
Testing becomes powerful when feedback changes the next version — and the changed version is tested again.
Criterion D + Systems
T
TESTUse a simple relevant method that generates data.
F
FEEDBACKCollect evidence from users/performance.
↻
IMPROVE + RETESTChange one feature and check whether the output improves.
System Connection
Close the loop
L59 · 02
Prototype
Current system/solution.
Test output
Data + user evidence.
Feedback
What should change?
New version
Improve and retest.
Mini-Lesson
One focused test is better than three vague opinions
L59 · 03
Vague
“Do you like it?”
Useful
“Complete the intended task three times. I will record successful attempts and ask for one 1–5 ease-of-use rating.”
Feedback Carousel
Three short testers
L59 · 04
Test
Run the same core test with several peers.
TESTER 1
Perform
Use the prototype in the intended task.
TESTER 2
Observe
Record data; do not coach unless safety requires it.
TESTER 3
Feedback
Collect one specific comment/rating.
Required Improvement
Evidence must change something
L59 · 05
Choose one weakness supported by the data.
EvidenceWhat failed / slowed / confused?
→
ChangeModify one feature or system step.
→
RetestRepeat the same measure where possible.
Compare Before / After
Did the change help?
L59 · 06
“Before the change, _______. After the change, _______. Therefore the evidence suggests _______.”
Exit Reflection
Feedback changed the system
L59 · 07
Finish one sentence.
“The most useful feedback was _______ because it caused me to _______.”
Next lesson
Students showcase the final iteration, outline user impact, and reflect on growth across the full Year 1 design cycle.
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