Designing Systems
Products, routines, and the design cycle itself can be understood as interacting parts working toward a function.
By the end of today, students can…
Map
a simple system as input → process → output.
Identify
components that interact to perform a function.
Add feedback
show how information about the output can influence what happens next.
The user sees the pencil point.
“Sharp enough” or “needs more.”
User continues or stops the process.
The result changes after feedback.
If the “wrong place” pile grows, what could the system change?
Map one familiar school system.
Choose
Material checkout, paper hand-in, supply return, book storage, lunch flow, or another approved routine.
Map
Identify input, process, output, and important components.
Feedback
Add one signal that could help the system adjust or improve.
Finish one sentence.
Next lesson
Students observe school life for one small system, product, or routine that could work better.