Designing for Users
A design problem matters because it affects a real person in a real situation.
Choose one teacher-approved everyday object or product category. Investigate how one intended user interacts with it, gather evidence, analyse one existing product, and develop an early redesign concept.
Today’s goal: explain and justify the need for a solution.
Too vague
“This water bottle is bad and needs to be redesigned.”
Stronger
“A student carrying several items has difficulty gripping this smooth bottle with one hand. A more secure grip could make carrying it easier and reduce dropping.”
A user · a situation · observable difficulty · a reason the difficulty matters.
Practice identifying a defensible need.
Read
Read a short user situation card.
Find evidence
Identify who has the problem and what is happening.
Justify
Explain why a solution would be useful to that user.
Write your own need for a solution.
Use the sentence frame only if it helps. Your final response may sound different as long as it clearly explains and justifies the need.
Partner check.
Next lesson
Students learn to observe users without immediately guessing what they need.