The MYP Design Cycle
Designers rarely move from a problem to a perfect solution in one straight line.
By the end of today, students can…
Name
the four stages of the MYP Design Cycle.
Sort
common design actions into the stage where they best fit.
Explain
why designers may return to an earlier stage.
Every stage has a different job.
Inquiring & Analysing
Understand the problem, the user, and what you need to learn.
Developing Ideas
Create possible ideas and communicate what you plan to make.
Creating the Solution
Plan the making process, build, and record changes.
Evaluating
Test the solution, use evidence, and identify improvements.
Design moves forward — and loops back.
If testing reveals a problem, a designer can return to an earlier stage, change the idea, rebuild, and test again.
Sort designer actions into A, B, C, or D.
Cut + read
Read every action card before sorting.
Place + discuss
Place each card under the stage where it best fits. Explain disagreements.
Record
After the class check, record one strong example for each stage on your map.
Call out A, B, C, or D.
“I interview a student about a classroom problem.”
“I sketch three different ways to solve it.”
“I cut and join the material to build my model.”
“I test whether my model works and record the result.”
Inquiring & Analysing
- Observe a user having a problem.
- Ask what the user needs.
- Measure an object that must fit.
- Study an existing product for ideas.
Developing Ideas
- Write success criteria.
- Sketch several possible solutions.
- Choose a design direction.
- Draw the main details for making.
Creating the Solution
- Plan the order of making steps.
- Use tools and materials to build.
- Follow the plan while creating.
- Record changes made during the build.
Evaluating
- Choose a test that gives useful data.
- Carry out the test.
- Decide what worked and what did not.
- Identify a useful improvement.
Finish one sentence.
Next lesson
Students learn to notice problems, needs, and wants before jumping to solutions.