MYP Design Year 1 · Unit 5 · Lesson 52
Product Development
L52 · 01

Authentic Testing & Evaluation

The major project ends with evidence: test the real task, compare results to the criteria, and decide what the data actually says.

Criterion D
1
TEST METHODSOutline simple relevant methods that generate data.
2
SUCCESSUse authentic test evidence against the success criteria.
3
IMPROVE + IMPACTOutline what should change and what the solution does for the user.
Use ← → / Space to navigate.Lesson 52 · D.i–iv formal
Learning Focus
All four Criterion D strands
L52 · 02

Today students will…

01

Outline

simple relevant tests that generate data.

02

Evaluate

success against the criteria using authentic testing.

03

Improve

outline how the solution could be improved.

04

Impact

outline the effect on the user / target audience.

D.i–iv summativeEvidence-based evaluation
Mini-Lesson
A test method needs a result you can record
L52 · 03

Too vague

“I will test if my organizer works.”

Useful method

“The user will retrieve the three most-used tools in order during three trials. I will record retrieval time and any extra item movement.”

OUTLINEGive the main test steps and identify what data will be recorded.
D.iRelevant + data-producing
Choose Tests That Match Criteria
Different evidence answers different questions
L52 · 04
Performance

Count, time, capacity, repeated use, pass/fail.

Measurement

Size, fit, clearance, stability, weight where relevant.

User trial

Observe the intended / representative user completing the real task.

User feedback

Short rating + specific comment about access, ease, comfort, or usefulness.

At least one test should reflect authentic use where appropriate.D.i
Authentic Testing
Bring the original problem back
L52 · 05

Use the solution in the situation it was designed for.

Real materials

Use the actual learning items the product is meant to hold/support/carry.

Appropriate user

Intended user or teacher-approved representative user.

Real task

Perform the actual organization, access, support, storage, or carrying task.

Authentic evidenceD.ii
Workshop
Plan → Test → Record
L52 · 06
Test

Collect enough evidence to judge the criteria honestly.

01

Plan

Outline 2–4 relevant test methods.

02

Performance

Collect count/time/measurement/pass-fail data.

03

User trial

Observe authentic use and gather a rating/comment.

04

Record

Write the actual result, including failures.

Main workshopD.i + D.ii
Evaluate Against Criteria
Claim must match evidence
L52 · 07
CriterionWhat should the solution achieve?
EvidenceWhat did authentic testing show?
EvaluationMet · partly met · not met
D.iiEvidence-based success
Improvement
Respond to the weakest evidence
L52 · 08

Generic

“I would make it better and stronger.”

Evidence-based

“The user moved two other tools before reaching the ruler in 2 of 3 trials. I would lower the front divider and move the ruler slot forward, then repeat the same access test.”

D.iiiImprovement from evidence
Impact on the User
What changes because the product exists?
L52 · 09

Positive impact

Does the solution make the learning-space task easier, faster, clearer, more organized, or more convenient?

Limit / unintended impact

Does it use extra space, require maintenance, limit flexibility, or only work well for some users?

D.ivUser perspective
Major Project Reflection
Full A → B → C → D
L52 · 10

You completed the full Year 1 design process.

“The design decision that changed most because of evidence was _______.”

What comes next?

Unit 6 asks students to use the complete cycle faster and with greater independence in an Innovation Challenge.