What Is Design?
Design starts when someone notices that something could work better.
By the end of today, students can…
Identify
a problem or need that a product helps address.
Describe
what a product does and who might use it.
Connect
one visible design feature to how the product functions.
Look past the object. Find the purpose.
A smooth stone
It has a shape. It may even be useful. But was that shape intentionally developed for a user?
A door handle
Its height, shape, material, size, and movement were deliberately chosen so a person can open a door.
Choose one object in this room. What evidence suggests that somebody made purposeful design choices?
Investigate everyday objects like a designer.
Observe
Handle the object carefully. Notice details before writing.
Investigate
Who uses it? What problem does it address? What is its main function?
Explain
Choose one feature and explain how it helps the product work for the user.
Complete thoughtful observations. A strong explanation is better than racing through every object.
Suggested station objects
Look for
shape · size · grip · opening · texture · material · moving part · connection · support
Avoid
objects that are unsafe, too complex to understand, or so unfamiliar that students spend the lesson guessing.
Choose your strongest Design Detective example.
Listen for evidence. Strong design explanations connect a visible feature to what it helps the user do.
Close the lesson with one change in thinking.
“I used to think design was _______. Now I think design is _______.”
Next lesson
Students organize this kind of thinking into the four stages of the MYP Design Cycle.